

They are also dropped from a thrown Bottle o' Enchanting. Their total value will always be the specific amount of experience granted by killing that mob. Horses, donkeys, mules, llamas and pigs drop any items equipped to them by players, like saddles or chests.Įxperience orbs only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser.When a witch dies while it drinks a potion, it will drop the potion.This is only the case for hostile mobs, not for villagers.All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.There are also some equipped items which are guaranteed to drop: This means it is possible for a monster to drop more than one piece of equipment upon death. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting Ⅲ, and 3% for pumpkins and jack o'lanterns). This value is determined by the mob's HandDropChances and ArmorDropChances tags. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance, except pumpkins and jack o'lanterns, which have a 0% chance.

When killed by a player, a monster can drop equipment and armor that it spawned with. Using a weapon with the Looting enchantment increases the chance by 1 percentage point per level (up to a total of 5.5% with Looting III).Īn enchanted bow received from a skeleton's drops

Rare drops have a 2.5% chance of occurring when a monster dies. Rare drops are always a single item, not multiples. Most rare drops can also be obtained by other means. Unlike most common drops, they only occur if the monster is killed by a player. Rare drops occur in addition to the common drops. The success chance of this second attempt is ½ for Looting I, ⅔ for Looting II, and ¾ for Looting III. The Looting enchantment increases the chance of an uncommon drop by making another attempt at dropping the item if the original attempt failed. For example, a spider has a ⅓ chance of dropping a spider eye upon death. However, an uncommon drop only ever consists of a single item, which has a low chance of dropping. Uncommon drops are similar to common drops, appearing at the location the entity dies. For example, a killed sheep will always drop exactly 1 block of wool.
